![]() ![]() ![]() As they leave the station Gabe says goodbye, then succumbs to his wounds. As Gabe attempts to hack the airlock, Victor ambushes him with a live grenade.Īfter a quick struggle, the grenade explodes, killing Victor and leaving Gabe severely injured with his right leg severed and his helmet compromised. During his final moments, he shoots the four airlock fuses, allowing Lexine and their unborn child to escape. Gabe and Lexine attempt to make their escape but they find the airlock is locked and only accessible from a hackable console near the ship. ![]() Gabe chases after the two strange men to a docked ship, where Lexine escapes into the ship while her two kidnappers are transformed into Necromorphs which he quickly dispatches. Gabe is finally able to make it through the Hospital to the Psych Ward only to find Victor being disabled by two strange men claiming to have orders to capture Lexine for further study. With renewed vigor, Gabe reaches the hospital in a gunship to try to get to Lexine before his superior officer can reach her. Gabe then demands an answer for his commander's seemingly random act of violence leading to the revelation that Gabe's wife Lexine is on the list of key subjects to terminate because of her involvement in the Oracle Program which has something to do with Lexine's recent pregnancy. After launching explosive canisters at the gunship, Gabe is able to force Victor to retreat. Once Gabe finally arrives at the Titan Mines exit, he is fired upon by his superior officer, Victor Bartlett, who is in a gunship. During this, he receives a transmission from Director Tiedemann ordering all surviving security teams to scrub the facility and eliminate all key subjects. After his emergency warning is transferred, Gabe makes his way through the mines, passing through many areas that will be visited by Isaac Clarke. After Gabe's first encounter with the Necromorph outbreak in the Titan Mines and the death of the majority of his patrol squad, Gabe is able to contact Lexine to warn her of the outbreak. ![]()
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![]() ![]() ![]() ![]() With the automatic medication system though I will not be able to have Sims play out an interaction, so they don’t do anything on screen and probably never will in automatic mode. I intend to have Sims drink water with pills eventually. I didn’t want to delay the mod a lot for this so it will be in an update.Īnimations: For now there are no animations when taking meds manually except for yeast. More to come soon for these! Like, complications from disease from Seasons and whatnot when having HIV. The names for the Fakes are these: The Stinks, The Purple Pee Infection, The Bladder Fire, The Yucks, The Foamy Infection, The Mighty Itch, The Parasite Infection, The Outspread Parasite Infection.ĭisease Development: HIV / AIDS and Herpes are not exactly fully finished. The Fake Diseases are a little different, later on there will be additional fake diseases (yes I want a disease to turn Sims pink). – General Notes about the WTD Module -– Alternative, Fake Names for DiseasesĮach of the diseases ( UTIs, Herpes, Gonorrhea, Chlamydia, AIDS, yeast, trichomoniasis) has a more Sim-fitting equivalent if you use the Fake Names version. O Sims with permanent WTDs will forever have the ability to let love interests know other Sims may react well or not, and that will unlock more things. After asking once you won’t be able to ask again for a few Sim hours. O Beware, SIMS CAN LIE when “Asked About WTDs”. O If medication side effects happen, Sims can complain about that. O “ Accuse of Having Given a WTD” is also a possibility. If there was cheating, the moodlet will be different. O Once that is done, the Sim who was told can “ Accuse of Having Caught a WTD by Cheating”. O “ Announce News of Temporary WTD” if another disease. O “Announce News Of HIV diagnosis” or “Announce news of herpes diagnosis” for permanent WTDs. – Sims will have new interactions (most temporary, some permanent) and moodlets, sometimes traits, depending on the diagnosis. Interactions Available Once Diagnosed with a Disease ![]() For the sake of functionality, I changed it to automatic only. The system used to be either manual or automatic. – In both cases, if a disease is found, the Sim will get medication in their inventory. – “Go To the doctor” if experiencing symptoms. ![]() |
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